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罗技鼠标宏一键压枪怎么设置 G502鼠标宏设置压枪软件

更新时间:2024-04-11 16:48:23作者:xtyang

  在电子竞技游戏中,压枪是一项非常重要的技巧,能够在战斗中快速控制枪支的后坐力,提高射击精准度,而使用罗技G502鼠标宏设置压枪软件,可以帮助玩家简化操作,轻松实现一键压枪。通过设定宏功能,玩家可以根据自己的需求调整压枪的力度和速度,从而让射击更加稳定和准确。这种技术不仅提高了游戏体验,也让玩家在竞技对战中更具竞争力。

方法如下:

1.罗技官网下载安装“罗技游戏软件”。

2.打开“罗技游戏软件”找到罗技游戏软件里对应的G502游戏鼠标,将配置文件设置为“自动游戏检测”

罗技鼠标宏一键压枪怎么设置 G502鼠标宏设置压枪软件罗技鼠标宏一键压枪怎么设置 G502鼠标宏设置压枪软件

3.进入按键配置,选择配置文件,弹出菜单,选择“编写脚本”,进行脚本编写设置。

罗技鼠标宏一键压枪怎么设置 G502鼠标宏设置压枪软件罗技鼠标宏一键压枪怎么设置 G502鼠标宏设置压枪软件

4.然后就可以编写脚本以配置按键和游戏设置以及宏了,脚本可以参考下面的自行编写,或者去下载一个配置文件修改。下面附上网络上流行的一套“绝地求生”游戏的配置设置脚本

罗技鼠标宏一键压枪怎么设置 G502鼠标宏设置压枪软件

5.local pubg = {}

-------------------------------------------------------------------------------

-- 快捷键定义区域

-------------------------------------------------------------------------------

pubg.keyPickupWeapon = 8

pubg.keyAlwayRun     = 4 -- 直接按键

pubg.keyLookAround   = 1 -- alt + G + 定义

pubg.keyWeaponUmp9   = 8 -- G + 定义

pubg.keyWeaponAkm    = 7 -- G + 定义

pubg.keyWeaponM16a4  = 7 -- 定义

pubg.keyWeaponM416   = 5 -- 定义

pubg.keyDrop         = 1 -- G + 定义

-------------------------------------------------------------------------------

-- 变量定义区域

-------------------------------------------------------------------------------

-- 鼠标G键是否被按下

pubg.isGKeyPressed = false

-- 当鼠标G键被按下去之后,其他按钮是否被按下

pubg.isOKeyPressed = false

-- 当前选择的武器

pubg.currentWeapon = "NIL"

-------------------------------------------------------------------------------

-- 随机函数,支出负数

-------------------------------------------------------------------------------

pubg.random = function (min, max)

local nMin = 1

local nMax = max - min

local randomNumber = math.random(nMin, nMax)

return randomNumber + min - 1

end

-------------------------------------------------------------------------------

-- 一件拾取装备 = 游戏中:从左边拉物品到武器栏中

-------------------------------------------------------------------------------

pubg.onPickupWeapon = function ()

local currentMouseX, currentMouseY = GetMousePosition()

PressMouseButton(1)

for i = 1, 5 do

MoveMouseRelative(pubg.random(100, 120), pubg.random(-10, 10))

Sleep(20)

end

ReleaseMouseButton(1)

Sleep(100)

MoveMouseTo(currentMouseX, currentMouseY)

end

-------------------------------------------------------------------------------

-- 一键丢东西 = 游戏中:ctrl+拖放

-------------------------------------------------------------------------------

pubg.onDrop = function ()

local currentMouseX, currentMouseY = GetMousePosition()

PressMouseButton(1);Sleep(20)

for i = 1, 3 do

MoveMouseRelative(pubg.random(-126, -100), pubg.random(-10, 10))

Sleep(20)

end

ReleaseMouseButton(1)

Sleep(100)

MoveMouseTo(currentMouseX, currentMouseY)

end

-------------------------------------------------------------------------------

-- 一键奔跑 = 游戏中:按=好

-------------------------------------------------------------------------------

pubg.onAlwayRun = function ()

PressKey(0x0d)

Sleep(400)

ReleaseKey(0x0d)

end

-------------------------------------------------------------------------------

-- 自动环视周围

-------------------------------------------------------------------------------

pubg.onLookAround = function ()

PressMouseButton(1)

repeat

MoveMouseRelative(pubg.random(30, 70), pubg.random(-1, 2))

Sleep(20)

until not IsMouseButtonPressed(1)

ReleaseMouseButton(1)

end

-------------------------------------------------------------------------------

-- 当单独的G键被按下

-------------------------------------------------------------------------------

pubg.onGKeyPressed = function ()

pubg.currentWeapon = "NIL"

end

-------------------------------------------------------------------------------

-- 选择UMP9枪

-------------------------------------------------------------------------------

pubg.onWeaponUmp9 = function ()

local weaponRocilData  = {5. 5. 5. 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

local weaponDuration   = 20

local currentRecoilPos = 1

repeat

MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])

currentRecoilPos = currentRecoilPos + 1

Sleep(weaponDuration)

OutputLogMessage(tostring(currentRecoilPos) .. " ")

if currentRecoilPos == #weaponRocilData then

currentRecoilPos = 1

end

until not IsMouseButtonPressed(1)

end

-------------------------------------------------------------------------------

-- 选择AKM枪

-------------------------------------------------------------------------------

pubg.onWeaponAkm = function ()

local weaponRocilData  = {5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

local weaponDuration   = 20

local currentRecoilPos = 1

repeat

MoveMouseRelative(0, weaponRocilData[currentRecoilPos])

currentRecoilPos = currentRecoilPos + 1

Sleep(weaponDuration)

OutputLogMessage(tostring(currentRecoilPos) .. " ")

if currentRecoilPos == #weaponRocilData then

currentRecoilPos = 1

end

until not IsMouseButtonPressed(1)

end

-------------------------------------------------------------------------------

-- 选择M16A4枪

-------------------------------------------------------------------------------

pubg.onWeaponM16a4 = function ()

local weaponRocilData  = {5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

local weaponDuration   = 20

local currentRecoilPos = 1

repeat

MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])

currentRecoilPos = currentRecoilPos + 1

Sleep(weaponDuration)

OutputLogMessage(tostring(currentRecoilPos) .. " ")

if currentRecoilPos == #weaponRocilData then

currentRecoilPos = 1

elseif currentRecoilPos % 5 == 0 then

ReleaseMouseButton(1)

Sleep(10)

PressMouseButton(1)

Sleep(100)

end

until not IsMouseButtonPressed(1)

OutputLogMessage("IsMouseButtonPressed == false\n")

end

-------------------------------------------------------------------------------

-- 选择M416枪

-------------------------------------------------------------------------------

pubg.onWeaponM416 = function ()

ClearLog()

local weaponRocilData  = {5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

local weaponDuration   = 20

local currentRecoilPos = 1

repeat

MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])

currentRecoilPos = currentRecoilPos + 1

Sleep(weaponDuration)

OutputLogMessage(tostring(currentRecoilPos) .. " ")

if currentRecoilPos == #weaponRocilData then

currentRecoilPos = 1

elseif currentRecoilPos % 5 == 0 then

ReleaseMouseButton(1)

Sleep(20)

PressMouseButton(1)

end

until not IsMouseButtonPressed(1)

end

-------------------------------------------------------------------------------

-- pubg逻辑处理

-------------------------------------------------------------------------------

pubg.onEvent = function (event, arg)

OutputLogMessage("event = %s, arg = %d\n", event, arg)

if event == "PROFILE_ACTIVATED" then

EnablePrimaryMouseButtonEvents(true)

elseif event == "PROFILE_DEACTIVATED" then

EnablePrimaryMouseButtonEvents(false)

pubg.currentWeapon = "NIL"

ReleaseKey(0x1d)

ReleaseMouseButton(1)

ReleaseMouseButton(2)

return

end

-- G键按下逻辑

if event == "MOUSE_BUTTON_PRESSED" and arg == 6 then

pubg.isGKeyPressed = true

pubg.isOKeyPressed = false

elseif event == "MOUSE_BUTTON_RELEASED" and arg == 6 then

pubg.isGKeyPressed = false

end

-- 在G键按下的时候,其他键是否被按下

if event == "MOUSE_BUTTON_PRESSED" and arg ~= 6 and pubg.isGKeyPressed then

pubg.isOKeyPressed = true

end

-- 单独G键被按下

if event == "MOUSE_BUTTON_RELEASED" and arg == 6 and pubg.isOKeyPressed == false then

pubg.onGKeyPressed()

-- 一键拾取物品

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyPickupWeapon and pubg.isGKeyPressed == false then

pubg.onPickupWeapon()

-- 一键丢弃物品

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyDrop and pubg.isGKeyPressed == true then

pubg.onDrop()

-- 一键奔跑

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyAlwayRun and pubg.isGKeyPressed == false then

pubg.onAlwayRun()

-- 自动环视周围

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyLookAround and IsModifierPressed("alt") then

pubg.onLookAround()

-- 选择UMP9

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponUmp9 and pubg.isGKeyPressed == true then

pubg.currentWeapon = "UMP9"

-- 选择AKM

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponAkm and pubg.isGKeyPressed == true then

pubg.currentWeapon = "AKM"

-- 选择M16A4

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM16a4 and pubg.isGKeyPressed == false then

pubg.currentWeapon = "M16A4"

-- 选择M416

elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM416 and pubg.isGKeyPressed == false then

pubg.currentWeapon = "M416"

-- 鼠标左键被按下

elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 then

if pubg.currentWeapon ~= "NIL" then

if pubg.currentWeapon == "UMP9" then

pubg.onWeaponUmp9()

elseif pubg.currentWeapon == "AKM" then

pubg.onWeaponAkm()

elseif pubg.currentWeapon == "M16A4" then

pubg.onWeaponM16a4()

elseif pubg.currentWeapon == "M416" then

pubg.onWeaponM416()

end

end

end

end

-------------------------------------------------------------------------------

-- 驱动入口函数

-------------------------------------------------------------------------------

function OnEvent(event, arg)

pubg.onEvent(event, arg)

end

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